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Homerooms and Hall Passes: Heroes Level Up: The Hilarious Dungeons and Dragons Sequel for Kids (Ages 8-12) by Tom O'Donnell
Homerooms and Hall Passes: Heroes Level Up: The Hilarious Dungeons and Dragons Sequel for Kids (Ages 8-12) by Tom O'Donnell
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Dungeons & Dragons meets Jumanji in the second book in the laugh-out-loud adventure series Homerooms and Hall Passes!
Months after saving suburbia from destruction, our heroes are back to their old lives of dungeon delving and magical quests. All except the wizard Albiorix, who has given up adventuring and uses his time trying (unsuccessfully) to create his own board game.
When the party finds their old friend June Westray’s smartphone for sale in a Bríandalörian bazaar, however, they fear the Realm of Suburbia is under threat.
Thus, the five young adventurers must travel back into Homerooms & Hall Passes, a role-playing game where they assume the characters of average American kids. This time they’re at Level 9 and will face a whole new set of challenges: their freshman year of high school!
There are different cliques, different rules, and higher stakes. And if that wasn’t stressful enough, the heroes must track down an evil spellbook, defeat a sinister foe, and figure out how to get back home . . . .
“You can’t help falling in love with this hilarious upside-down take on Dungeons & Dragons. I read; I cheered; I laughed out loud.”—Gordon Korman on Homerooms and Hall Passes
What’s scarier than a dungeon full of monsters? The freshman cafeteria.
* LitRPG Adventure for Kids: The adventurers are Level 9, but their quest is to survive freshman year, navigate cliques, and not get sent to the principal’s office.
* A Hilarious Quest: Ditching dungeon delving for hall passes, this party of heroes finds high school more dangerous than any dragon’s lair they’ve ever faced.
* Fish Out of Water Comedy: What happens when a mighty barbarian, a paladin, and a gloom elf assassin have to deal with pop quizzes and finding a date for the school dance?
* Magic, Mayhem, and Mystery: While trying to get home, the team must track down a sinister foe and an evil spellbook before suburbia is destroyed for good.
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